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Science-Fiction Adventure in the Far Future
Feats are the special abilities that really set a character apart from the everyday, run-of-the-mill citizen. Feats provide your character with special bonuses when using certain skills, special abilities, and other advantages that you would otherwise not normally have. Unlike skills, there are no ranks; you either have a feat and its benefits or you don't.
In addition to the basic feats from the SRD (in the Core Rules book), Traveller introduces a number of additional feats with which to develop your characters.
Other feats, not detailed in T20, from the SRD and other sources are listed where I have found them suitable for inclusion in my own Traveller campaign. (IMTU)
While these new feats were designed with the Traveller universe in mind, they can easily be adapted for use in any d20 Science-Fiction campaign setting.
Prerequisites: If any specific requirements are listed, a character must meet them before gaining this feat. If there are no prerequisites listed and the character otherwise meets any Service and Class requirements, they may take the feat.
Benefit: The specific benefits gained by a character that acquires this feat.
Normal: What happens if someone without this feat tries to do the same thing.
Special: Any special notes on limitations or other effects and variables related to this feat.
Feat Listing (OGL) A-L
Feat Listing (OGL) M-Z