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Science-Fiction Adventure in the Far Future
T20:Feats
Feats (OGL)

Feats are the special abilities that really set a character apart from the everyday, run-of-the-mill citizen. Feats provide your character with special bonuses when using certain skills, special abilities, and other advantages that you would otherwise not normally have. Unlike skills, there are no ranks; you either have a feat and its benefits or you don't.

In addition to the basic feats from the SRD (in the Core Rules book), Traveller introduces a number of additional feats with which to develop your characters.

Other feats, not detailed in T20, from the SRD and other sources are listed where I have found them suitable for inclusion in my own Traveller campaign. (IMTU)

While these new feats were designed with the Traveller universe in mind, they can easily be adapted for use in any d20 Science-Fiction campaign setting.

Feat Descriptions
Here is the format used to describe each of the available feats:

Feat Name
A brief description of the feat and its benefits.

Prerequisites: If any specific requirements are listed, a character must meet them before gaining this feat. If there are no prerequisites listed and the character otherwise meets any Service and Class requirements, they may take the feat.

Benefit: The specific benefits gained by a character that acquires this feat.

Normal: What happens if someone without this feat tries to do the same thing.

Special: Any special notes on limitations or other effects and variables related to this feat.


Feat Listing (OGL) A-L

3D Spatial Awareness
Academic Lecture
Acrobatics
Acting Prodidgy
Advanced Knowledge
Advanced Research
Alertness
Ambidexterity
Animal Affinity (SRD)
Animal Whisperer
Armor Proficiency
-- (Battle Dress)
-- (Heavy)
-- (Light)
-- (Medium)
-- (Vac Suit)
Assassin
Athletic
Barter
Blind-Fight (SRD)
Body Language *
Bonus Language *
Brawling
Calculating Eye
Carousing
Chief Steward
Cleave (SRD)
Combat Expertise (SRD)
Combat Reflexes
Command Presence
Connections
Contact Specialist
Credit Line
Cross Training, Mercenary
Cross Training, Naval
Damage Control
Deceitful (SRD)
Deflect Arrows (SRD)
Defensive Roll
Deft Hands (SRD)
Diehard (SRD)
Diligent (SRD)
Dodge
Dumb Luck
Endurance
Evasion
EW Specialist
Far Shot
Fast Talk
Fence Stolen Goods
First Aid
First Impression *
Fleet Tactics
Gearhead
Geological Survey
Great Cleave (SRD)
Great Fortitude
Greater Two-Weapon Fighting (SRD)
Greater Weapon Focus (SRD)
Greater Weapon Specialization (SRD)
Hacker
Heavy Gravity Adaptation
Heavy Metal
High Morale
Hobby
Improved Bull Rush (SRD)
Improved Critical
Improved Disarm (SRD)
Improved Fast Talk *
Improved Feint (SRD)
Improved Grapple (SRD)
Improved Initiative
Improved Overrun (SRD)
Improved Precise Shot (SRD)
Improved Search
Improved Shield Bash (SRD)
Improved Sunder (SRD)
Improved Trip (SRD)
Improved Two-Weapon Fighting
Improved Unarmed Strike
Improved Zero-G/Low-G Adaptation
Interrogation
Investigator (SRD)
Iron Will
Jack Of All Trades
Junkyard Dog
Jury Rig
Leadership (SRD)
Legal Eagle
Lightning Reflexes
Linguist


Feat Listing (OGL) M-Z

Market Analyst
Martial Training
Medical Specialization
Mental Discipline
Midas Touch
Miracle Worker
Mobility
Mounted Accuracy
Mounted Combat
Narrow Escape
Natural Born Leader
Natural Compass
Natural Medicine
Natural Talent
Naval Architect
Negotiator
Nerves Of Steel
Nimble Fingers (SRD)
Noble Indignance
Noble Presence
Obscure Knowledge
Opportunist
Outdoor Survival
Override Ship Security
Patronage
Persuasive (SRD)
PMOS (Primary Military Occupational Specialty)
Point Blank Shot
Power Attack (SRD)
Precise Shot
Professional Speciality
Pseudo-Eidetic Memory
PSI Training
Quick Draw
Rapid Reload (SRD)
Rapid Shot
Related Field Of Study
Research
Ride-by Attack
Run
Second Wind
Self-Reliance
Self-Sufficient (SRD)
Shield Proficiency
Ship Tactics
Shot On The Run
Sixth Sense
Skill Focus (specify)
Smuggling
Sneak Attack
Sniper
Spirited Charge
Spot Trouble
Spring Attack
Stealthy
Steward
Strategy
Stunning Fist (SRD)
Surgery
Tactics I
Tactics II
Technophobia
Tolerance
Toughness
Tower Shield Proficiency (SRD)
Tracker
Trample
Trapping
Trust Fund
Trustworthy
Two-Weapon Defense (SRD)
Two-Weapon Fighting
Uncanny Dodge
Vessel Proficiency
Vessel Specialization
Weapon Finesse (SRD)
Weapon Focus
Weapon Proficiency
-- (Archer)
-- (Armsman)
-- (Combat Rifleman)
-- (Field Artillery)
-- (Heavy Weapons)
-- (High Energy)
-- (Lasers)
-- (Marksman)
-- (Ship's Weaponry)
-- (Swordsman)
Weapon Specialization
Well Connected
Whirlwind Attack (SRD)
Xeno-Empathy
Xeno-Medicine
Zero-G Combat
Zero-G/Low Gravity Adaptation
* NEW / IMTU

LEGAL
The above rules are Open Game Content in accordance with the Open Game Licence.